UI.Vertical
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the layout. |
|
Any |
Output ➡️ |
|
The output of this shard will be its input. |
|
Any |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
Centered |
No |
Center the contents horizontally. |
false |
Bool |
Layout the contents vertically.
Examples
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19 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Vertical(Contents: {
"Hello" | UI.Label
UI.Separator
"World" | UI.Label
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)
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20 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
ui-draw-queue | GFX.ClearQueue
// UI
UI({
UI.CentralPanel({
UI.Vertical(Centered: true Contents: {
"Hello" | UI.Label
UI.Separator
"World" | UI.Label
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)