Minimum size of a DragValue, color picker button, and other small widgets. interact_size.y is the default height of button, slider, etc. Anything clickable should be (at least) this size.
Checkboxes, radio button and collapsing headers have an icon at the start. This is the width/height of the outer part of this icon (e.g. the BOX of the checkbox).
Checkboxes, radio button and collapsing headers have an icon at the start. This is the width/height of the inner part of this icon (e.g. the check of the checkbox).
The size used for the [Ui::max_rect] the first frame. Text will wrap at this width, and images that expand to fill the available space will expand to this size.
Very dark or light color (for corresponding theme). Used as the background of text edits, scroll bars and others things that needs to look different from other interactive stuff.
Show trailing color behind the circle of a Slider. Default is OFF. Enabling this will affect ALL sliders, and can be enabled/disabled per slider with Slider::trailing_fill.
[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
flags: DownlevelFlags(
COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
),
limits: DownlevelLimits,
shader_model: Sm5,
}
[warning] Context has 31 commandBuffers at release (0 released, 0 kept)
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)