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UI.Reset

Name Mandatory Description Default Type
⬅️ Input The value is ignored. Any
Output ➡️ The output of this shard will be its input. Any

Forgets UI scroll, position, size changes, etc.

Examples

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GFX.MainWindow(Contents: {
  ; Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  ; UI
  UI({
    UI.TopPanel(Contents: {
      UI.MenuBar({
        UI.Menu(Title: "File" Contents: {
          UI.Tooltip(
            Contents: {UI.Button("Reset UI memory" {UI.Reset})}
            OnHover: {"Forget scroll, positions, sizes, etc." | UI.Label}
          )
        })
      })
    })
    UI.Window(
      Title: "My Window"
      Position: @f2(10 100)
      Contents: {
        "Lorem ipsum" | UI.Label
        UI.Separator
      }
    )
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 31 commandBuffers at release (0 released, 0 kept)
[warning] Context has 10 buffers at release (3 released, 10 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)