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UI.RenderTarget

Name Mandatory Description Default Type
⬅️ Input The image to display. GFX.Texture2D
Output ➡️ The output of this shard will be its input. GFX.Texture2D
Scale No Scaling to apply to the source texture. @f2(1 1) Float2Var(Float2)

Display the contents of a render target. Consumes input on the region.