UI.RenderTarget¶
Name | Mandatory | Description | Default | Type |
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⬅️ Input |
The image to display. | GFX.Texture2D |
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Output ➡️ |
The output of this shard will be its input. | GFX.Texture2D |
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Scale |
No | Scaling to apply to the source texture. | @f2(1 1) |
Float2 Var(Float2) |
Display the contents of a render target. Consumes input on the region.