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UI.Property

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any None
Output ➡️ The resulting output of the shard Float4Float2FloatBool
Property No The property to retrieve from the UI context none UIProperty

Retrieves values from the current state of the UI.

Examples

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GFX.MainWindow(Contents: {
  // Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  // UI
  UI({
    UI.CentralPanel(Contents: {
      UI.Property(UIProperty::RemainingSize)
      Once({Log})
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[info] [sample-wire] @f2(1264 704)
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)