UI.Property
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The input of the shard, if any |
|
None |
Output ➡️ |
|
The resulting output of the shard |
|
Float4Float2FloatBool |
Property |
No |
The property to retrieve from the UI context |
none |
UIProperty |
Retrieves values from the current state of the UI.
Examples
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16 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel(Contents: {
UI.Property(UIProperty::RemainingSize)
Once({Log})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[info] [sample-wire] @f2(1264 704)
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)