UI.ProgressBar
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The progress amount ranging from 0.0 (no progress) to 1.0 (completed). |
|
Float |
Output ➡️ |
|
The output of this shard will be its input. |
|
Float |
Overlay |
No |
The text displayed inside the progress bar. |
none |
StringVar(String)None |
Width |
No |
The desired width of the progress bar. Will use all horizontal space if not set. |
none |
FloatVar(Float) |
A progress bar with an optional overlay text.
Examples
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
0.0 >= progress
progress | UI.ProgressBar(Overlay: "Progress")
Math.Add(0.01) > progress
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)