UI.PlotPoints
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
A sequence of point coordinates. |
|
[Float2] |
Output ➡️ |
|
The output of this shard will be its input. |
|
[Float2] |
Name |
No |
Name of this chart, displayed in the plot legend. |
none |
StringNone |
Color |
No |
Stroke color. |
none |
ColorVar(Color)None |
Shape |
No |
Shape of the marker. |
none |
MarkerShape |
Radius |
No |
Radius of the marker. |
none |
Float |
Scattered points on a plot.
Examples
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27 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Plot(Legend: true Contents: {
[] >= sin
ForRange(-32 32 {
ToFloat | Math.Divide((32.0 | Math.Divide(3.1415926535))) >= x
x | Math.Sin >= y
[x y] | ToFloat2 >> sin
})
sin | ExpectLike([@f2(0 0)])
UI.PlotPoints(
Color: @color(200 100 100)
Name: "sin"
)
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 12 buffers at release (2 released, 12 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)