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UI.PlotPoints

Name Mandatory Description Default Type
⬅️ Input A sequence of point coordinates. [Float2]
Output ➡️ The output of this shard will be its input. [Float2]
Name No Name of this chart, displayed in the plot legend. none StringNone
Color No Stroke color. none ColorVar(Color)None
Shape No Shape of the marker. none MarkerShape
Radius No Radius of the marker. none Float

Scattered points on a plot.

Examples

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GFX.MainWindow(Contents: {
  ; Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  ; UI
  UI({
    UI.CentralPanel({
      UI.Plot(Legend: true Contents: {
        [] >= sin
        ForRange(-32 32 {
          ToFloat | Math.Divide((32.0 | Math.Divide(3.1415926535))) >= x
          x | Math.Sin >= y
          [x y] | ToFloat2 >> sin
        })
        sin | ExpectLike([@f2(0 0)])
        UI.PlotPoints(
          Color: @color(200 100 100)
          Name: "sin"
        )
      })
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 18 commandBuffers at release (0 released, 0 kept)
[warning] Context has 12 buffers at release (2 released, 12 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)