UI.PlotBar
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
A sequence of point coordinates. |
|
[Float2] |
Output ➡️ |
|
The output of this shard will be its input. |
|
[Float2] |
Color |
No |
Stroke color. |
none |
ColorVar(Color)None |
Width |
No |
Width of a bar. |
none |
Float |
Horizontal |
No |
Display the bars horizontally. |
none |
BoolVar(Bool)None |
Name |
No |
Name of this chart, displayed in the plot legend. |
none |
StringNone |
Points represented as vertical or horizontal bars on a plot.
Examples
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32 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.TopPanel(Contents: {
UI.Checkbox("Horizontal" horizontal)
})
UI.CentralPanel({
UI.Plot({
[] >= hist
ForRange(-40 39 {
0.02 | Math.Multiply(3.1415926535) | Math.Sqrt = f
ToFloat | Math.Divide(10.0) | Math.Add(0.05) >= x
x | Math.Multiply(x) | Math.Divide(-2.0) | Math.Exp | Math.Divide((f)) >= y
[x y] | ToFloat2 >> hist
})
hist | ExpectLike([@f2(0 0)])
UI.PlotBar(
Horizontal: horizontal
Width: 0.095
Color: @color(173 216 230)
)
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 14 buffers at release (2 released, 14 kept)
[warning] Context has 5 textures at release (2 released, 5 kept)