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UI.PlotBar

Name Mandatory Description Default Type
⬅️ Input A sequence of point coordinates. [Float2]
Output ➡️ The output of this shard will be its input. [Float2]
Color No Stroke color. none ColorVar(Color)None
Width No Width of a bar. none Float
Horizontal No Display the bars horizontally. none BoolVar(Bool)None
Name No Name of this chart, displayed in the plot legend. none StringNone

Points represented as vertical or horizontal bars on a plot.

Examples

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GFX.MainWindow(Contents: {
  ; Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  ; UI
  UI({
    UI.TopPanel(Contents: {
      UI.Checkbox("Horizontal" horizontal)
    })
    UI.CentralPanel({
      UI.Plot({
        [] >= hist
        ForRange(-40 39 {
          0.02 | Math.Multiply(3.1415926535) | Math.Sqrt = f
          ToFloat | Math.Divide(10.0) | Math.Add(0.05) >= x
          x | Math.Multiply(x) | Math.Divide(-2.0) | Math.Exp | Math.Divide((f)) >= y
          [x y] | ToFloat2 >> hist
        })
        hist | ExpectLike([@f2(0 0)])
        UI.PlotBar(
          Horizontal: horizontal
          Width: 0.095
          Color: @color(173 216 230)
        )
      })
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 9 commandBuffers at release (0 released, 0 kept)
[warning] Context has 14 buffers at release (2 released, 14 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)