UI.Plot
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the plot. |
|
Any |
Output ➡️ |
|
The output of this shard will be its input. |
|
Any |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
ViewAspect |
No |
Width / height ratio of the plot region. |
none |
FloatVar(Float)None |
DataAspect |
No |
Width / height ratio of the data. |
none |
FloatVar(Float)None |
Legend |
No |
Whether to display the legend. |
none |
BoolNone |
A 2D plot area.
Examples
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17 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Plot({
[@f2(-1 0) @f2(0 0) @f2(1 0)] | UI.PlotLine
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 10 buffers at release (2 released, 10 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)
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32 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.TopPanel(Contents: {
UI.Checkbox("Horizontal" horizontal)
})
UI.CentralPanel({
UI.Plot({
[] >= hist
ForRange(-40 39 {
0.02 | Math.Multiply(3.1415926535) | Math.Sqrt = f
ToFloat | Math.Divide(10.0) | Math.Add(0.05) >= x
x | Math.Multiply(x) | Math.Divide(-2.0) | Math.Exp | Math.Divide(f) >= y
[x y] | ToFloat2 >> hist
})
hist | ExpectLike([@f2(0 0)])
UI.PlotBar(
Horizontal: horizontal
Width: 0.095
Color: @color(173 216 230)
)
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 14 buffers at release (2 released, 14 kept)
[warning] Context has 5 textures at release (2 released, 5 kept)
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27 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Plot(Legend: true Contents: {
[] >= sin
ForRange(-32 32 {
ToFloat | Math.Divide((32.0 | Math.Divide(3.1415926535))) >= x
x | Math.Sin >= y
[x y] | ToFloat2 >> sin
})
sin | ExpectLike([@f2(0 0)])
UI.PlotPoints(
Color: @color(200 100 100)
Name: "sin"
)
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 12 buffers at release (2 released, 12 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)