| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the menu bar. |
|
Any |
Output ➡️ |
|
A boolean value indicating whether the menu bar is active. |
|
Bool |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
The menu bar goes well in a UI.TopPanel.
Examples
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.TopPanel(Contents: {
UI.MenuBar(Contents: {
UI.Menu("Menu" {
"Some Text" | UI.Label
})
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)