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UI.MenuBar

Name Mandatory Description Default Type
⬅️ Input The value that will be passed to the Contents shards of the menu bar. Any
Output ➡️ A boolean value indicating whether the menu bar is active. Bool
Contents No The UI contents. none NoneShard[Shard]

The menu bar goes well in a UI.TopPanel.

Examples

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GFX.MainWindow(Contents: {
  // Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  // UI
  UI({
    UI.TopPanel(Contents: {
      UI.MenuBar(Contents: {
        UI.Menu("Menu" {
          "Some Text" | UI.Label
        })
      })
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)