| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the menu. |
|
Any |
Output ➡️ |
|
A boolean value indicating whether the menu is active. |
|
Bool |
Title |
No |
The title of the menu. |
none |
String |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
Creates a menu button that when clicked will show the given menu. If called from within a menu this will instead create a button for a sub-menu.
Examples
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19 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.TopPanel(Contents: {
UI.MenuBar({
UI.Menu(Title: "File" Contents: {
UI.Button("Exit")
})
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)