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UI.Menu

Name Mandatory Description Default Type
⬅️ Input The value that will be passed to the Contents shards of the menu. Any
Output ➡️ A boolean value indicating whether the menu is active. Bool
Title No The title of the menu. none String
Contents No The UI contents. none NoneShard[Shard]

Creates a menu button that when clicked will show the given menu. If called from within a menu this will instead create a button for a sub-menu.

Examples

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GFX.MainWindow(Contents: {
  // Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  // UI
  UI({
    UI.TopPanel(Contents: {
      UI.MenuBar({
        UI.Menu(Title: "File" Contents: {
          UI.Button("Exit")
        })
      })
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)