UI.ListBox
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
A sequence of values. |
|
Any |
Output ➡️ |
|
The selected value. |
|
Any |
Index |
No |
The index of the selected item. |
none |
IntVar(Int)None |
IsSelected |
No |
Predicate that should return selection state of an item, receives the index in the list, should return true/false. |
none |
NoneShard[Shard] |
Clicked |
No |
Action to perform if an element of the list is being clicked. |
none |
NoneShard[Shard] |
Template |
No |
Custom rendering |
none |
NoneShard[Shard] |
A list selection.
Examples
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15 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
["α Α" "ω Ω"] | UI.ListBox(Index: index) | ExpectString >= letter
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)