UI.Int4Slider
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value is ignored. |
|
None |
Output ➡️ |
|
The value produced. |
|
Int4 |
Label |
No |
The label for this widget. |
none |
StringNone |
Style |
No |
The text style. |
none |
{Any}Var({Any}) |
Variable |
No |
The variable that holds the input value. |
none |
Int4Var(Int4) |
Min |
No |
The minimum value. |
none |
Int4Var(Int4) |
Max |
No |
The maximum value. |
none |
Int4Var(Int4) |
A numeric slider.
Examples
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19 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Int4Slider(
Variable: int4
Min: @i4(1 1 1 1)
Max: @i4(100 100 100 100)
) | ExpectInt4
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)
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21 | @wire(int4-slider-demo {
Once({
GFX.DrawQueue >= ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
})
UI.CentralPanel({
UI.Int4Slider(
Label: "My Label"
Style: {color: @color(255 128 64) italics: true}
Variable: int4
Min: @i4(1 1 1 1)
Max: @i4(100 100 100 100)
) | ExpectInt4
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
} Mesh: graphics)
{graphics-behavior: int4-slider-demo}
|