Skip to content

UI.Int2Input

Name Mandatory Description Default Type
⬅️ Input The value is ignored. None
Output ➡️ The value produced. Int2
Variable No The variable that holds the input value. none Int2Var(Int2)

A numeric input.

Examples

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
GFX.MainWindow(Contents: {
  ; Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  ; UI
  UI({
    UI.CentralPanel({
      UI.Int2Input(Variable: int2) | ExpectInt2
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 56 commandBuffers at release (0 released, 0 kept)
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)