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UI.Indent

Name Mandatory Description Default Type
⬅️ Input The value that will be passed to the Contents shards. Any
Output ➡️ The output of this shard will be its input. Any
Contents No The UI contents. none NoneShard[Shard]

Creates a child UI which is indented to the right.

Examples

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GFX.MainWindow(Contents: {
  // Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  // UI
  UI({
    UI.CentralPanel({
      "Part A" | UI.Label
      UI.Indent(Contents: {
        "1." | UI.Label
        UI.Indent(Contents: {
          "1.1." | UI.Label
          "1.2." | UI.Label
        })
        "2." | UI.Label
      })
      UI.Separator
      "Part B" | UI.Label
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)