| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Action shards of the button. |
|
ImageGFX.Texture2D |
Output ➡️ |
|
Indicates whether the button was clicked during this frame. |
|
Bool |
Action |
No |
The shards to execute when the button is pressed. |
none |
NoneShard[Shard] |
Scale |
No |
Scaling to apply to the source image. |
@f2(1 1) |
Float2Var(Float2)None |
Size |
No |
The size to render the image at. |
none |
Float2Var(Float2)None |
ScalingAware |
No |
When set to true, this image's pixels will be rendered 1:1 regardless of UI context point size. |
none |
BoolVar(Bool)None |
Selected |
No |
Indicates whether the button is selected. |
none |
BoolVar(Bool)None |
Clickable button with image.
Examples
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16 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
LoadImage("../../assets/ShardsLogo.png") = image
image | UI.ImageButton(Scale: @f2(0.1 0.1) Action: {Msg("Clicked")})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[info] textureFree 1
[info] textureFree 2
[info] textureFree 3
[info] textureFree 4
[info] textureFree 5
[info] textureFree 6
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 13 textures at release (1 released, 13 kept)
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21 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
// Setup
LoadImage("data/ShardsLogo.png") >= image
GFX.Texture >= texture
// Draw UI image by loading the image into graphics memory when needed
image | UI.ImageButton(Scale: @f2(0.1 0.1))
// Draw UI image directly from a texture
texture | UI.ImageButton(Scale: @f2(0.1 0.1))
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[info] textureFree 1
[info] textureFree 2
[info] textureFree 3
[info] textureFree 4
[info] textureFree 5
[info] textureFree 6
[info] textureFree 7
[info] textureFree 8
[warning] Context has 8 buffers at release (2 released, 8 kept)
[warning] Context has 16 textures at release (2 released, 16 kept)