UI.Image
Display an image in the UI.
Examples
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16 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
LoadImage("../../assets/ShardsLogo.png") = image
image | UI.Image(Scale: @f2(0.1 0.1))
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
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[info] textureFree 1
[info] textureFree 2
[info] textureFree 3
[info] textureFree 4
[info] textureFree 5
[info] textureFree 6
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 13 textures at release (1 released, 13 kept)
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21 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
// Setup
LoadImage("data/ShardsLogo.png") >= image
GFX.Texture >= texture
// Draw UI image by loading the image into graphics memory when needed
image | UI.Image(Scale: @f2(0.1 0.1))
// Draw UI image directly from a texture
texture | UI.Image(Scale: @f2(0.1 0.1))
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
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[info] textureFree 1
[info] textureFree 2
[info] textureFree 3
[info] textureFree 4
[info] textureFree 5
[info] textureFree 6
[info] textureFree 7
[warning] Context has 6 buffers at release (2 released, 6 kept)
[warning] Context has 15 textures at release (2 released, 15 kept)
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41 | GFX.MainWindow(Contents: {
Once({
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// Setup image loading with different alpha handling
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: true) | GFX.Texture = premultiplied-alpha-image-1
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: false) | PremultiplyAlpha | GFX.Texture = premultiplied-alpha-image-2
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: true) | DemultiplyAlpha | PremultiplyAlpha | GFX.Texture = premultiplied-alpha-image-3
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: false) | DemultiplyAlpha | PremultiplyAlpha | PremultiplyAlpha | GFX.Texture = premultiplied-alpha-image-4
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: false) | GFX.Texture = non-premultiplied-alpha-image-1
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: false) | PremultiplyAlpha | DemultiplyAlpha | GFX.Texture = non-premultiplied-alpha-image-2
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: false) | PremultiplyAlpha | DemultiplyAlpha | DemultiplyAlpha | GFX.Texture = non-premultiplied-alpha-image-3
LoadImage("data/Damaged_Effect_5.png" PremultiplyAlpha: true) | PremultiplyAlpha | DemultiplyAlpha | GFX.Texture = non-premultiplied-alpha-image-4
})
// UI
UI({
UI.CentralPanel({
UI.Horizontal(Contents: {
UI.Vertical(Contents: {
premultiplied-alpha-image-1 | UI.Image(Scale: @f2(0.25 0.25))
premultiplied-alpha-image-2 | UI.Image(Scale: @f2(0.25 0.25))
premultiplied-alpha-image-3 | UI.Image(Scale: @f2(0.25 0.25))
premultiplied-alpha-image-4 | UI.Image(Scale: @f2(0.25 0.25))
})
UI.Vertical(Contents: {
non-premultiplied-alpha-image-1 | UI.Image(Scale: @f2(0.25 0.25))
non-premultiplied-alpha-image-2 | UI.Image(Scale: @f2(0.25 0.25))
non-premultiplied-alpha-image-3 | UI.Image(Scale: @f2(0.25 0.25))
non-premultiplied-alpha-image-4 | UI.Image(Scale: @f2(0.25 0.25))
})
})
})
})
// Render
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
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[warning] Context has 18 buffers at release (2 released, 18 kept)
[warning] Context has 13 textures at release (1 released, 13 kept)