UI.Frame
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the frame. |
|
Any |
Output ➡️ |
|
The output of this shard will be its input. |
|
Any |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
InnerMargin |
No |
The margin inside the frame, between the outline and the contents. |
none |
Float4 |
OuterMargin |
No |
The margin outside the frame. |
none |
Float4 |
Rounding |
No |
Rounding radiuses for the corners. |
none |
Float4 |
FillColor |
No |
The color filling the background of the frame. |
none |
ColorVar(Color)None |
StrokeColor |
No |
The color for the frame outline. |
none |
ColorVar(Color)None |
StrokeWidth |
No |
The width of the frame outline. |
none |
Float |
Visually groups the contents together.
Examples
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25 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Frame(
InnerMargin: @f4(10 10 10 10)
OuterMargin: @f4(0 0 0 0)
Rounding: @f4(5 5 5 5)
FillColor: @color(50 50 21)
StrokeColor: @color(250 250 32)
StrokeWidth: 2.0
Contents: {
"Frame content" | UI.Label
}
)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)