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UI.FloatSlider

Name Mandatory Description Default Type
⬅️ Input The value is ignored. None
Output ➡️ The value produced. Float
Label No The text label for this widget. none StringNone
Style No The text style. none {Any}Var({Any})
Variable No The variable that holds the input value. none FloatVar(Float)
Min No The minimum value. none FloatVar(Float)
Max No The maximum value. none FloatVar(Float)

A numeric slider.

Examples

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GFX.MainWindow(Contents: {
  // Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  // UI
  UI({
    UI.CentralPanel({
      UI.FloatSlider(
        Variable: float
        Min: 0.0
        Max: 1.0
      ) | ExpectFloat
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)