UI.Disable
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the scope. |
|
Any |
Output ➡️ |
|
The output of this shard will be its input. |
|
Any |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
Disable |
No |
Whether the contents should be disabled. |
true |
BoolVar(Bool) |
Creates a scoped child UI.
Examples
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17 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Disable(Disable: true Contents: {
UI.Button(Label: "Cant be clicked")
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)