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UI.Console

Name Mandatory Description Default Type
⬅️ Input The raw logs. String
Output ➡️ The output of this shard will be its input. String
ShowFilters No Whether to display filter controls. false Bool
Style No The console style. none {Any}Var({Any})

A console with formatted logs.

Examples

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; Setup
Once({
  Sequence(logs Type: @type([Type::String]))
})
CaptureLog({
  GFX.MainWindow(Contents: {
    ; Setup
    GFX.DrawQueue = ui-draw-queue
    GFX.UIPass(ui-draw-queue) >> render-steps

    ; UI
    UI({
      UI.CentralPanel(Contents: {
        UI.Button("Say Hello" {Msg("Hello!")})
        logs | String.Join("\n") | UI.Console(ShowFilters: true)
      })
    })

    UI.Render(ui-draw-queue)
    GFX.Render(Steps: render-steps)
  })
} MinLevel: LogLevel::Info Format: "%^[%l]%$ [%Y-%m-%d %T.%e] %v") | Extend(logs)

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 31 commandBuffers at release (0 released, 0 kept)
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)