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UI.ColorInput

Name Mandatory Description Default Type
⬅️ Input The value is ignored. None
Output ➡️ The selected color. Color
Variable No The variable that holds the input value. none ColorVar(Color)None

A widget where a color can be selected.

Examples

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GFX.MainWindow(Contents: {
  // Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  // UI
  UI({
    UI.CentralPanel({
      UI.ColorInput(Variable: color)
    })
  })

  UI.Render(ui-draw-queue)
  GFX.Render(Steps: render-steps)
})

[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)