UI.Collapsing
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Contents shards of the collapsing header. |
|
Any |
Output ➡️ |
|
The output of this shard will be its input. |
|
Any |
Heading |
No |
The heading text or widgets for this collapsing header. |
none |
StringVar(String)Shard[Shard]None |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
DefaultOpen |
No |
Whether the collapsing header is opened by default. |
false |
BoolVar(Bool) |
A header which can be collapsed/expanded, revealing a contained UI region.
Examples
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22 | // Simple collapsing
GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel(Contents: {
UI.Collapsing(
Heading: "Heading"
DefaultOpen: true
Contents: {
"Content" | UI.Label
}
)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)
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22 | // Collapsing with button heading
GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel(Contents: {
UI.Collapsing(
Heading: {UI.Button("Heading" {Msg("Clicked")})}
DefaultOpen: true
Contents: {
"Content" | UI.Label
}
)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)