UI.CodeEditor
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value is ignored. |
|
None |
Output ➡️ |
|
The value produced when changed. |
|
Bool |
Code |
No |
The variable that holds the code to edit. |
none |
StringVar(String) |
Language |
No |
The name of the programming language for syntax highlighting. |
none |
StringVar(String) |
A TextField with support for highlighting.
Examples
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30 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
// Setup
"" >= code
UI.TopPanel(Contents: {
UI.MenuBar(Contents: {
UI.Menu("Edit" {
UI.Button("Clear" {
"" > code
UI.CloseMenu
})
})
})
})
UI.CentralPanel(Contents: {
UI.CodeEditor(code "Rust")
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 10 buffers at release (2 released, 10 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)