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UI.CodeEditor

Name Mandatory Description Default Type
⬅️ Input The value is ignored. None
Output ➡️ The value produced when changed. Bool
Code No The variable that holds the code to edit. none StringVar(String)
Language No The name of the programming language for syntax highlighting. none StringVar(String)

A TextField with support for highlighting.

Examples

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GFX.MainWindow(Contents: {
  ; Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  ; UI
  UI({
    ; Setup
    "" >= code

    UI.TopPanel(Contents: {
      UI.MenuBar(Contents: {
        UI.Menu("Edit" {
          UI.Button("Clear" {
            "" > code
            UI.CloseMenu
          })
        })
      })
    })

    UI.CentralPanel(Contents: {
      UI.CodeEditor(code "Rust")
    })
  })

  UI.Render(ui-draw-queue)

  GFX.Render(Steps: render-steps)
})

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 27 commandBuffers at release (0 released, 0 kept)
[warning] Context has 8 buffers at release (2 released, 8 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)