| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value is ignored. |
|
Any |
Output ➡️ |
|
The output of this shard will be its input. |
|
Any |
Closes the currently opened menu.
Examples
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20 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.TopPanel(Contents: {
UI.MenuBar({
UI.Menu(Title: "Menu" Contents: {
UI.Button("Close") | UI.CloseMenu
})
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)