UI.Checkbox
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value is ignored. |
|
None |
Output ➡️ |
|
Indicates whether the checkbox state changed during this frame. |
|
Bool |
Label |
No |
The text label of this checkbox. |
none |
StringNone |
Variable |
No |
The variable that holds the input value. |
none |
BoolVar(Bool)None |
Style |
No |
The text style. |
none |
{Any}Var({Any}) |
Boolean on/off widget with text label.
Examples
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20 | // Simple checkbox
GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Checkbox(
Label: "Checked"
Variable: checked
)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)
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21 | // Styled checkbox
GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Checkbox(
Label: "Checked"
Style: {color: @color(255 0 255) italics: true}
Variable: checked
)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)