| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The value that will be passed to the Action shards of the button. |
|
Any |
Output ➡️ |
|
Indicates whether the button was clicked during this frame. |
|
Bool |
Label |
No |
The text label of this button. |
`` |
StringVar(String) |
Action |
No |
The shards to execute when the button is pressed. |
none |
NoneShard[Shard] |
Style |
No |
The text style. |
none |
{Any}Var({Any})None |
Wrap |
No |
The text wrapping mode. |
TextWrap::Extend |
TextWrapBool |
Selected |
No |
Indicates whether the button is selected. |
none |
BoolVar(Bool)None |
Clickable button with text.
Examples
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19 | // Simple button
GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Button(Label: "Click me!" Action: {
Msg("Clicked")
})
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)
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23 | // Styled button
GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.CentralPanel({
UI.Button(
Label: "Click me!"
Style: {color: @color(255 255 0)}
Action: {
Msg("Clicked")
}
)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)