Skip to content

UI.BottomPanel

Name Mandatory Description Default Type
⬅️ Input The value that will be passed to the Contents shards of the panel. Any
Output ➡️ The output of this shard will be its input. Any
Resizable No Whether the panel can be resized. false Bool
DefaultSize No The initial size of the panel. none FloatNone
MinSize No The minimum allowable size of the panel. none FloatNone
MaxSize No The maximum allowable size of the panel. none FloatNone
Contents No The UI contents. none NoneShard[Shard]

Layout UI elements into the panel.

Examples

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
GFX.MainWindow(Contents: {
  ; Setup
  GFX.DrawQueue = ui-draw-queue
  GFX.UIPass(ui-draw-queue) >> render-steps

  ; UI
  UI({
    UI.BottomPanel(Contents: {
      "Bottom Panel" | UI.Label
    })
  })

  UI.Render(ui-draw-queue)

  GFX.Render(Steps: render-steps)
})

[warning] Missing downlevel flags: DownlevelFlags(VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW)
The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to limit the features you use to the supported subset, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
[warning] DownlevelCapabilities {
    flags: DownlevelFlags(
        COMPUTE_SHADERS | FRAGMENT_WRITABLE_STORAGE | INDIRECT_EXECUTION | BASE_VERTEX | READ_ONLY_DEPTH_STENCIL | NON_POWER_OF_TWO_MIPMAPPED_TEXTURES | CUBE_ARRAY_TEXTURES | COMPARISON_SAMPLERS | INDEPENDENT_BLEND | VERTEX_STORAGE | ANISOTROPIC_FILTERING | FRAGMENT_STORAGE | MULTISAMPLED_SHADING | DEPTH_TEXTURE_AND_BUFFER_COPIES | WEBGPU_TEXTURE_FORMAT_SUPPORT | BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED | UNRESTRICTED_INDEX_BUFFER | FULL_DRAW_INDEX_UINT32 | DEPTH_BIAS_CLAMP | VIEW_FORMATS | UNRESTRICTED_EXTERNAL_TEXTURE_COPIES | SURFACE_VIEW_FORMATS | NONBLOCKING_QUERY_RESOLVE,
    ),
    limits: DownlevelLimits,
    shader_model: Sm5,
}
[warning] Context has 31 commandBuffers at release (0 released, 0 kept)
[warning] Context has 4 buffers at release (2 released, 4 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)