UI.Area
| Name |
Mandatory |
Description |
Default |
Type |
⬅️ Input |
|
The input of the shard, if any |
|
Any |
Output ➡️ |
|
The resulting output of the shard |
|
Any |
Contents |
No |
The UI contents. |
none |
NoneShard[Shard] |
Position |
No |
Defines the position of the UI element. If 'Anchor' is set, this acts as a relative offset (X/Y). Accepts fixed and variable float2 types. |
none |
NoneFloat2Var(Float2) |
Pivot |
No |
Specifies the pivot point of the UI element. Can be any predefined anchor type or variable. |
none |
NoneAnchorVar(Anchor) |
Anchor |
No |
Determines the side of the screen where the UI element is anchored. Accepts predefined anchor types or variables. |
none |
NoneAnchorVar(Anchor) |
Order |
No |
Sets the rendering layer for the UI element. The default layer is 'background'. |
none |
Order |
Constrain |
No |
Constrains the UI element to remain within the screen boundaries. Accepts a boolean value. |
false |
Bool |
ForcedSize |
No |
Force area to be the given size, will update the area state |
none |
NoneFloat2Var(Float2) |
Places UI element at a specific position.
Examples
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40 | GFX.MainWindow(Contents: {
// Setup
GFX.DrawQueue = ui-draw-queue
GFX.UIPass(ui-draw-queue) >> render-steps
// UI
UI({
UI.Area(Anchor: Anchor::TopLeft Contents: {
"TopLeft" | UI.Label
})
UI.Area(Anchor: Anchor::Top Contents: {
"Top" | UI.Label
})
UI.Area(Anchor: Anchor::TopRight Contents: {
"TopRight" | UI.Label(Wrap: false)
})
UI.Area(Anchor: Anchor::Left Contents: {
"Left" | UI.Label
})
UI.Area(Anchor: Anchor::Center Contents: {
"Center" | UI.Label
})
UI.Area(Anchor: Anchor::Right Contents: {
"Right" | UI.Label
})
UI.Area(Anchor: Anchor::BottomLeft Contents: {
"BottomLeft" | UI.Label
})
UI.Area(Anchor: Anchor::Bottom Contents: {
"Bottom" | UI.Label
})
UI.Area(Anchor: Anchor::BottomRight Contents: {
"BottomRight" | UI.Label(Wrap: false)
})
})
UI.Render(ui-draw-queue)
GFX.Render(Steps: render-steps)
})
|
[warning] Context has 2 buffers at release (2 released, 2 kept)
[warning] Context has 5 textures at release (1 released, 5 kept)