TargetCamera.FromLookAt¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | None |
||
Output ➡️ |
The resulting output of the shard | {pivot: Float3 distance: Float rotation: Float2} |
||
Target |
No | @f3(0 0 0) |
None Float3 Var(Float3) |
|
Position |
No | @f3(2.5 2.5 5) |
None Float3 Var(Float3) |
Provides editor free camera controls