Shader.WriteOutput¶
Name | Mandatory | Description | Default | Type |
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⬅️ Input |
The value to write to the shader output specified. | Any |
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Output ➡️ |
The shard outputs none, but the value is passed to the next stage or render target. | None |
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Name |
No | The name of the output to write to. | `` | String |
This shard writes the input value to the shader output or one of the outputs of the render pass (specified in the Name parameter).