Shader.WriteGlobal¶
Name | Mandatory | Description | Default | Type |
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⬅️ Input |
The value to set to the global shader variable specified. | Any |
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Output ➡️ |
The shard outputs none, but the value is set to the global shader variable specified. | None |
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Name |
No | The name of global variable to set the input value to. | `` | String |
This shard sets the value passed as input to the global shader variable specified in the Name parameter.