Shader.SampleTextureCoord¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Float4 Float3 Float2 Float |
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Output ➡️ |
The resulting output of the shard | Float4 |
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Name |
No | Name of the texture | none |
String Var(String) |
Samples a named texture with the passed in texture coordinates