Shader.RefBuffer¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Any |
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Output ➡️ |
The resulting output of the shard | GFX.Buffer |
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Name |
No | The name of the buffer | none |
String |
Pointer |
No | Reference as pointer | none |
None Bool |
Outputs a reference to the default sampler object for a named texture.