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Physics.HullShape

Name Mandatory Description Default Type
⬅️ Input A GFX mesh or drawable object. GFX.MeshGFX.Drawable
Output ➡️ Outputs the created physics collisionshape. Physics.Shape
MaxConvexRadius No The convex radius given to the collision shape. A larger convex radius results in better performance but a less accurate simulation. A convex radius of 0 is allowed 0.05 FloatVar(Float)

Creates a physics shape from a GFX mesh or drawable input