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Physics.FixedConstraint

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any Any
Output ➡️ The resulting output of the shard Any
FirstBody No The first body, keep unset to attach to the fixed world none Var(Physics.Body)None
SecondBody No The second body, keep unset to attach to the fixed world none Var(Physics.Body)None
Static No Static node, persist when not activated false Bool
Enabled No Can be used to toggle this node when it has static persistence true BoolVar(Bool)
Space No This determines in which space the constraint is setup, all other properties should be in the specified space ConstraintSpace::WorldSpace ConstraintSpace
FirstReferenceFrame No The rotation and position of the connection point for the first body. [@f4(1 0 0 0) @f4(0 1 0 0) @f4(0 0 1 0) @f4(0 0 0 1)] [Float4](4)Var([Float4](4))
SecondReferenceFrame No The rotation and position of the connection point for the second body. [@f4(1 0 0 0) @f4(0 1 0 0) @f4(0 0 1 0) @f4(0 0 0 1)] [Float4](4)Var([Float4](4))
AutoDetectPoint No When the Space parameter is set to World space, the connection points will be automatically set to the current rotation and position of the two bodies. true BoolVar(Bool)

This shard rigidly connects two physics bodies together. When forces are applied to either body, they react as if they were a single rigid object.