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Physics.Collisions

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any Physics.Body
Output ➡️ The resulting output of the shard [{other: Physics.Body otherTag: Any penetrationDepth: Float normal: Float3}]
Enter No The code to execute when a new contact is detected. none [Shard]None
Leave No The code to execute when a contact is removed. none [Shard]None

Gets the list of current contacts for the input physics body and runs the shards specified when a new contact is detected or when a contact is removed.