Math.Rotation¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
Takes a float4 vector (a vector with 4 float elements) representing a rotation quaternion. | Float4 |
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Output ➡️ |
Outputs a 4x4 rotation matrix (a sequence of four float4 vectors). | [Float4](4) |
This shard creates a 4x4 rotation matrix (a sequence of four float4 vectors) from a float4 vector input representing a rotation quaternion. A float4 vector is a vector with 4 float elements.