Skip to content

Math.Rotation

Name Mandatory Description Default Type
⬅️ Input Takes a float4 vector (a vector with 4 float elements) representing a rotation quaternion. Float4
Output ➡️ Outputs a 4x4 rotation matrix (a sequence of four float4 vectors). [Float4](4)

This shard creates a 4x4 rotation matrix (a sequence of four float4 vectors) from a float4 vector input representing a rotation quaternion. A float4 vector is a vector with 4 float elements.