Math.QuatMultiply¶
Name | Mandatory | Description | Default | Type |
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⬅️ Input |
Takes a float4 vector representing the quaternion to be multiplied. | Float4 |
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Output ➡️ |
Outputs a float4 vector representing the resulting quaternion after multiplication. | Float4 |
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Operand |
No | The float4 vector representing the second quaternion to multiply the input quaternion with. | none |
Float4 Var(Float4) |
This shard multiplies two quaternions (represented as float4 vectors) together. It combines the two rotations by multiplying the input quaternion with the operand quaternion. A float4 vector is a vector with 4 float elements.