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Math.EulerToQuat

Name Mandatory Description Default Type
⬅️ Input Takes a float3 vector representing Euler angles in radians (x=yaw, y=pitch, z=roll). Float3
Output ➡️ Outputs a float4 vector representing the rotation quaternion. Float4

This shard converts Euler angles (yaw, pitch, roll) to a quaternion. Takes a float3 vector where x=yaw, y=pitch, z=roll (in radians) and outputs a float4 quaternion. Uses ZYX rotation order (yaw-pitch-roll).