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Math.AxisAngleZ

Name Mandatory Description Default Type
⬅️ Input Takes a float value representing the Z rotation in radians. Float
Output ➡️ Outputs a float4 vector (a vector with 4 float elements) representing a rotation quaternion around the Z-axis. Float4

This shard creates a rotation quaternion for rotation around the Z-axis. It takes a float input representing the angle in radians and outputs the rotation quaternion as a float4 vector. A float4 vector is a vector with 4 float elements.