Math.AxisAngleZ¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
Takes a float value representing the Z rotation in radians. | Float |
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Output ➡️ |
Outputs a float4 vector (a vector with 4 float elements) representing a rotation quaternion around the Z-axis. | Float4 |
This shard creates a rotation quaternion for rotation around the Z-axis. It takes a float input representing the angle in radians and outputs the rotation quaternion as a float4 vector. A float4 vector is a vector with 4 float elements.