Geo.SimplifyPath¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | [{x: Float y: Float index: Int row: Int}] |
||
Output ➡️ |
The resulting output of the shard | [{x: Float y: Float index: Int row: Int}] |
||
Tolerance |
No | Angle tolerance in degrees for detecting turns (default 1.0) | 1 |
FloatVar(Float)None |
Simplifies a waypoint path by removing intermediate points on straight segments, keeping only turn points