Geo.FilterVisible¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | [{x: Float y: Float index: Int row: Int}] |
||
Output ➡️ |
The resulting output of the shard | [{x: Float y: Float index: Int row: Int}] |
||
Polygon |
No | Reference polygon to check visibility against | none |
{type: String coords: [[Float]] centroid: {x: Float y: Float}}Var({type: String coords: [[Float]] centroid: {x: Float y: Float}}) |
Altitude |
No | Default altitude in meters (used if waypoint has no altitude) | 30 |
FloatVar(Float)None |
GimbalPitch |
No | Gimbal pitch angle in degrees (-90 to 0, negative = looking down) | -45 |
FloatVar(Float)None |
Filters waypoints to keep only those where the camera's look point falls inside a polygon