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Geo.FilterVisible

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any [{x: Float y: Float index: Int row: Int}]
Output ➡️ The resulting output of the shard [{x: Float y: Float index: Int row: Int}]
Polygon No Reference polygon to check visibility against none {type: String coords: [[Float]] centroid: {x: Float y: Float}}Var({type: String coords: [[Float]] centroid: {x: Float y: Float}})
Altitude No Default altitude in meters (used if waypoint has no altitude) 30 FloatVar(Float)None
GimbalPitch No Gimbal pitch angle in degrees (-90 to 0, negative = looking down) -45 FloatVar(Float)None

Filters waypoints to keep only those where the camera's look point falls inside a polygon