Run¶
| Name | Mandatory | Description | Default | Type |
|---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Any |
||
Output ➡️ |
The resulting output of the shard | Bool |
||
Mesh |
No | The mesh to run | none |
Mesh |
TickTime |
No | Time per frame | none |
NoneFloatVar(Float) |
Iterations |
No | Number of iterations | none |
NoneIntVar(Int) |
FPS |
No | Frames per second | none |
NoneIntVar(Int)FloatVar(Float) |
Detached |
No | If true, the mesh will run on its own worker thread, and simply suspend on the parent context | false |
Bool |