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Run

Name Mandatory Description Default Type
⬅️ Input The input of the shard, if any Any
Output ➡️ The resulting output of the shard Bool
Mesh No The mesh to run none Mesh
TickTime No Time per frame none NoneFloatVar(Float)
Iterations No Number of iterations none NoneIntVar(Int)
FPS No Frames per second none NoneIntVar(Int)FloatVar(Float)
Detached No If true, the mesh will run on its own worker thread, and simply suspend on the parent context false Bool