GFX.WriteBuffer¶
Name | Mandatory | Description | Default | Type |
---|---|---|---|---|
⬅️ Input |
The input of the shard, if any | Any |
||
Output ➡️ |
The resulting output of the shard | Any |
||
Buffer |
No | The buffer | none |
Var(GFX.Buffer) |
RuntimeLength |
No | The length of the runtime sized array of the buffer, if any | none |
None Int Var(Int) |
Creates a new graphics buffer