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GFX.ViewProjectionMatrix

Name Mandatory Description Default Type
⬅️ Input A view object created by GFX.View. GFX.View
Output ➡️ A 4x4 matrix representing the view object's combined view-projection matrix. [Float4](4)
ViewSize No The size of the screen this view is being used with none Float2Var(Float2)

This shard takes the input view object and outputs its combined view-projection matrix, which encapsulates both the view position and orientation(view matrix) and its orthographic projection(projection matrix).